Description
The idea was to produce soundscapes & ambiances using wave generators and sampled toy sounds. Its engine works by using magnectic fields, attraction & repulsive force fields that we call “activator” & “holders”, it creates sounds when this two forces react to each other. Activator as the names says activates the sound of each of the “holders”. Its a pretty simple idea but works pretty well in our opinion.
Media
Requirements
Shader Model 2.0
Java VM
[We.are.in.Helsinki] runs on:
Instructions
Keys:
A/Q – Add/Remove attraction sound fields
R – Resets the system
ESC – Quit application
Click - View menu
Click & drag - Move objects.

![[We.are.in.Helsinki]](/sites/default/files/imagecache/440x332/application/v/[we.are.in.helsinki]_310/screenshot_waih_shot_314.jpg)

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